Planet Elystar was a discarded concept during my internship, that me and 2 other artists worked on. I was tasked to create the mechanical machinery for the colonists. I created these concepts from scratch taking inspiration from various artists and the Diesel-Punk world of Dust 1947.
The models were created in Blender and textured using Substance Painter. They are optimized game assets with low poly geometry, as they are intended for a Real Time Strategy game with moderate view distance from the camera
Please see my other work in my game Environments if you are interested about the planet's characteristics and background information which was created by fellow artist Marius Kröger (link).